<Feat Id="213" Name="Dazing Assault" Type="Combat">
  <description>You can daze foes with wild attacks.</description>
  <prerequisites>Str 13, Power Attack, base attack bonus +11.</prerequisites>
  <prerequisite_feats>Power Attack</prerequisite_feats>
  <benefit>You can choose to take a -5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.</benefit>
  <normal>
  </normal>
  <special>
  </special>
  <source>Advanced Players Guide</source>
  <teamwork>0</teamwork>
  <critical>0</critical>
  <grit>0</grit>
  <style>0</style>
  <performance>0</performance>
  <racial>0</racial>
  <companion_familiar>0</companion_familiar>
  <race_name>
  </race_name>
  <note>
  </note>
  <goal>
  </goal>
  <completion_benefit>
  </completion_benefit>
  <multiples>0</multiples>
  <suggested_traits>
  </suggested_traits>
</Feat>